AI Insights · Timothy · April 2022
Top 5 Third Person Games in Germany: Q1 2022 Performance
Discover how the top 5 third person games performed on a unified platform in Germany during Q1 2022, with insights on their weekly downloads, revenue, and active users.
The first quarter of 2022 saw notable performances from the top 5 third person games on a unified platform in Germany. Here, we provide an overview based on data from Sensor Tower.
PUBG MOBILE from Tencent Mobile International Limited had a dynamic quarter. Weekly revenue peaked at approximately $898K during the week of January 17, while it maintained a steady flow, ending the quarter with $772K in the last week of March. Weekly downloads fluctuated, starting at around 31K and dipping to 18K in early March, before stabilizing at 23K by the end of the quarter. The game also saw its weekly active users hover around 550K, peaking at 581K in the final week.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. experienced various shifts in revenue, with a significant spike to $918K in the first week of January. Despite some fluctuations, it closed the quarter with a strong revenue of $770K. The game’s weekly downloads showed a declining trend, starting at 26K and decreasing to 12K by the end of March. Active user numbers remained relatively stable, averaging around 240K throughout the quarter.
Summoners War from Com2uS Corp. showed consistent performance. Weekly revenue started at $428K and saw some dips, reaching its lowest at $158K in early March, before recovering to $229K at the end of the quarter. Downloads remained low but steady, averaging around 2K per week. The game maintained a solid base of weekly active users, starting at 121K and ending at 134K.
Guns of Glory: Lost Island by FunPlus International AG had consistent revenue, starting at $244K and ending at $238K, with a peak of $292K at the end of February. Weekly downloads saw notable growth, beginning at 2K and peaking at 4.9K in mid-March. Active user numbers were stable, averaging around 17K throughout the quarter.
Star Wars™: Galaxy of Heroes from Electronic Arts maintained steady revenue, starting at $211K and ending the quarter at $155K. Weekly downloads showed little fluctuation, averaging around 4K. The game’s weekly active users remained fairly constant, averaging around 160K.
These insights highlight the dynamic nature of the top third person games in Germany during Q1 2022. For more detailed analytics and insights, visit Sensor Tower.